Two self-feeding carrot greenhouses support four breeding adults. Baby-only exits and long water-cushioned drop shafts deliver children to separate growth nurseries.
Two independent pairs of farmer villagers grow their own carrots and breed in parallel. Each 80-plant greenhouse looks across a trapdoor-filtered, two-block drop toward six buffered beds. Children fit under the closed upper trapdoor, path toward the bed island, and fall through the open floor trapdoors. A 50-block dry shaft ends in a safe flowing-water channel leading to a five-by-five nursery. Nursery occupants stay more than 48 blocks below every upper bed, preventing new upper-bed acquisition; existing unreachable claims clear through the ordinary AI schedule rather than instantly. Food production, breeding, child separation, and delivery run automatically after startup. Exporting accumulated villagers remains a manual collection task. This is an original two-module adaptation of published Java breeder mechanics, not an in-game-tested copy of a creator tutorial.