Convert a dungeon spawner into a dark water funnel with a dry drop shaft and a baby-safe manual kill slit. Sword kills provide experience and stored loot.
An existing zombie spawner feeds a 9x9 interior room. North-wall water moves zombies into a lowered east-flowing trench; two dry signs stop water at a short drop shaft. Zombies land above storage hoppers, and an upper slab narrows the attack opening so adults and babies cannot walk out. The player kills them with a sword, keeping player-kill experience and rare drops. This is an original build using documented spawner-trap mechanics; it is not an in-game-tested reproduction.